Sunday, December 8, 2013

Possible KI Contest Entry

Hey guys! I know it's been a LOOONNNGGG times since I've wrote here with my possibly contest entries but, the contests recently haven't been all that good. KI recently put out the call for how Wizard101 has changed you life. And man, when I heard that, it was the moment I have been waiting for to express my feelings about the amazing game AND company. 

Wizard101 has changed my life. I first began at around 2009, which doesn’t even seem that long ago, but the impact it has had on me has been immense. When I was younger I had trouble making friends. I was too shy and I never really talked, so for the first ten years of my life I was practically alone. My parents were always at work and I was often left home alone. I was never really unhappy, but life just felt a little bland. Then, however, when I was in the fifth grade, a few of my classmates started talking about this great new game that they were all getting into. I decided to give it a shot (since I had never really tried online gaming before, and I figured I might be able to make some new friends), so one day I logged on to Wizard101.com and made myself an account. My family had an Apple computer, however, and Macs didn’t support Wizard101 at this time, so I began looking for every way possible to get onto the game. I would walk over to the library when I was home alone and play for a few hours, I would ask my grandma if I could go over to her house to play sometimes, and I got completely absorbed into this game. I started meeting new people and we went on quests together, and I had never had more fun in my life. Well, I didn’t have a membership at the time, so I was eventually left to fighting Lady Blackhope and the Kraken over and over again, but just the experience of doing it with others who appreciated me was more than enough. After several months, I finally asked my parents if I could purchase a membership. They said if I could raise enough money for a computer and a membership, I could get one. Since I was really anxious to get a membership to this game, I started to do chores for neighbors as well as my own family. So, Wizard101 kind of indirectly taught me some responsibility and people skills! Several months later, I had a shiny new PC and a twelve-month membership to call my own, and it was completely worth it. I played for years and the game kept getting better and better, taking me on breathtaking journeys and countless adventures. The game also developed my interest in music and acting, because I always found myself listening to the many music tracks and impersonating all the characters in the game. Currently, I am in high school and I’ve already seen huge improvement in myself. Talking to other wizards online helped me “get out of my shell” a little bit, and I actually made one of my best friends in sixth grade! Today I am in the drama club and the band at school, I have lots of good friends, and my grades are getting better and better. My parents say Wizard101 is a waste of my time, but honestly, I feel like I wouldn’t be where I am today without it. Sure, I may have naturally at some point made a friend here and there, but Wizard101 truly gave me the skills necessary to lead a happy life, and I am eternally grateful for everything Kingsisle has done. I really do hope you realize how much this game can change lives, and also that I’ll be a loyal member of the 101 games until the very end. Thank you KI! 

Thanks for reading! If you liked it then send me an email -mrsjameson60@gmail.com- to tell me what you think! Might enter sooner rather then later.. Love you ALL!
*Remember plagiarism is punishable by law, the use of the previous 593 words is NOT authorized by myself -USER- MrsJameson60*

Friday, January 18, 2013

My Aztecan Story: Submit Yes -or- No?

Hey guys! So I wrote a little Aztecan Story Contest on Johnny's blog. Not sure if I should enter, it kinda sucks. Actually you guys tell me! If ya like it send me an email to -mrsjameson60@gmail.com- I call it the Ship's Log, here it tis':

"Ship's Log 
Ships' Log Twentieth January Year of Our Lord Twenty Thirteen

It has been seven days since we found land, four since the first crew members showed signs of infection and just one day since I became the last surviving member of the Red Anchor. Me, the ships cabin boy. 

We had been searching for landfall for such an age both water and food supplies were running low. When John Collins finally sighted this lush green isle we all felt that it was a miracle. He was the first to die. That we were finally saved. Upon making landfall scouts were sent out to find food and drinking water. They came back soon after with various fruit and canteens full of water. As we were having our fill the scouts described the animals they had seen, colourful scaly creatures who grazed on the many green leaves of the island. 

It was a few days later that people started getting sick. It was the bright eyes and shiny pallor that were the first signs. Stomach pains followed, then delirium and fever and finally a period of lucidity before they passed away. At first we all thought it would pass but when John Collins passed followed shortly by the first mate we all knew and began to wonder who would be the next to go. I was the only one not to contract the disease and spend days trying to comfort crew members in their final hours. 

Eventually it was just me and the cook Simon Reeve. We decided we ought to move and camp away from the bay we had first landed on. We had heard strange noises nearby in the night. Further inland we discovered a clearing around a waterfall. Having made camp and prepared dinner we were watching the stars when I noticed his lack of focus and clammy skin. I said nothing but found his body by the water this morning. I must decided where my fate now leads me. I cannot sail the ship alone meaning my only option is to explore the island. I am isolated on a uncharted island. I have no shelter and only rudimentary weapons with which I have little skill. My future looks bleak at best. 

Twenty-First January Year of Our Lord Twenty Thirteen

 My eyes have been open to new and exciting possibilities. It is all down to my new friend, Kawil Doomclaw. Let me start at the beginning. 

I was awoken by a loud squealing and squalling. On the waters edge nearby were creatures unlike any I had ever seen before. Green and yellow scales covered their bodies which was covered in old scars. They appeared to be flocking together like sea birds over a school of fish. Fighting for position on the carcass. Or rather what I thought was a carcass, a groaning alerted me to the fact that the victim of the attack was still alive. Having a weakness for the underdog as I do, I rushed at the creatures, making as much noise as possible. They all took off into the sky and settled in the trees where they stared at me balefully.

Now that I could see him, the creature I had just saved was purple in colour and scaled he also appear to be bleeding in multiple place. As I looked at him he appear to look straight at me and smile. I know it sounds crazy but he did before promptly falling unconscious. I managed to manoeuvre my purple friend to my camp site and tend to his wounds with some effort. Now I could see him properly I realised he was only slightly shorter than me and appeared to be wearing some kind of rudimentary armour. His shape he scales which covered him reminded me of the stories my father used to tell me of ancient lizards called dinosaurs that lived on the earth millions of years ago.

Hours later he began to stir, his eyes flickered towards the bird-things in the trees before resting on my face. Then to my great surprise in rusty but fluent English he thanked me for saving me. My astonishment must have show on my face as he explain that I was not the first visitor to the island. Apparently others who looked like me with 'power over the elements' had arrived through a different route and help his tribe in a time of need. For saving him he insists that he must repay the debt and has swore to protect me where ever I go on the island.

My new friend Kawil appears to recover very quickly from his ordeal as he was soon up and searching in the undergrowth nearby. He found what he was looking for and appeared with two swords in his short front claws which he could use while standing on his back legs. He motioned for me to enter the jungle and we began travelling.

I am astounded that not only are there the dinosaurs my father described but that they have a real civilization with a culture and language. More of these incredible creatures were revealed when took me to his village. There were numerous creatures who looked just like him in different sizes and varying shades of blue and purple. Kawil guided me to a hut in the centre of the village. Smoke surrounded the interior, as it cleared I saw what appeared to be an ancient version of Kawil. We sat in a circle and the elder stared at me silence for several minutes. When he finally spoke it was clear that he had been expecting me for some time. Apparently the legends of this tribe predicted my coming, I am believed to save them for the great evil that threatens the island.

I am now in a small hut in the village, in the morning Kawil and I will start out on a great adventure. I can't"

I know some typo's but email me if I should send it in, I'm a little shy to share my work. That's why this blog isn't as full as I'd like it to be. Until next time. 

Friday, January 4, 2013

New Years in W101

Happy New Years all! This is the art I made, might enter it into Legends of the Spiral's Art Contest, not sure. Gotta sign up first, been neglecting that.Its not that great, but tell me what you think!

Email me at -mrsjameson60@gmail.com-
Love you all, bye!

Friday, December 21, 2012

My Pie For Ditto's Contest



Me here again! Just popping in to show you the pie I'm submitting for Ditto's contest!
I really think it came out alright. Hopefully I win a Pagoda Bundle, but anything will do. Merry Christmas everybody!!!

Tuesday, December 4, 2012

My Christmas Pirate101 Poetry

Took me a couple of days to make so, hope you enjoy!


'Twas the night before Christmas, and on Skull Island there
Were pirates snuggling their pets unaware
Of the evils that lurked, waiting to pounce
On the eve of the day, an attack unannounced.
Except for one group, this Captain and Crew
Set out on that night, for the battle was due
"Egg Shen, then Bonnie, then Emmet and Mike!
Old Scratch, then Ratbeard, El Toro and Spike!
We shall not be beaten, we will prevail!"
The nine set out, their adventure I'll entail.
The crew went to battle, with fears full of error.
It seems the Armada had come to wreak terror!
The clockworks, they fired their guns oh so mighty,
But they were no match to our skilled and so flighty.
The island was covered with Armada troops broken,
The only clue of their hero was a simple token.
A necklace of gold, with silver decor
That said "With this, you will surely Soar!"
That morning that followed, eight bodies were found.
They belonged to the group that put the Armada down.
All but the one who had lost half his face,
And to this day, this destiny he had embraced.
'Twas the day that was called Christmas, and this is the tale
of my long gone captain, his final prevail.
I rot away slowly, and am almost gone.
Here is his log, and the canvas he'd drawn.
Keep the memories safe, just as I've said
For these long 13 years that he has been dead.
Now I shrivel away, let that tear of your's dry
As I issue to you my final goodbye.


Thanks! Send me an email -mrsjameson60@gmail.com- to tell me what you think!

Monday, May 21, 2012

MIRAGE! World Idea.

Beyond the eternal sands there is a world. A world that was thought to have not have existed for centuries .A world that could be either a powerful ally..... or a deadly enemy. This world is Mirage. Mirage is built around a great desert and is habitated by many races of creatures, including Snakes, Cats, and Camels, and the occasional Scarab beetle, but they are all brought under the banner of the Purr-sian empire, which is ruled by the great and terrible Sultan. But now there is rebellion, which is rumored to be led by the Spider Queen, Morganthe herself! She is said to have come to Mirage to gain access to the sacred Hunting horn, which was lost thousands of years ago. The Sultan himself has asked you to help him put down the rebellion and stop Morganthe. You will journey across Mirage, to try to get to the Horn before Morganthe, but the only problem is that you don't know where it is! In this Mediterranean/Middle Eastern world, you will confront Morganthe, find out the untold mysteries of the Spiral, and maybe earn some extra cash from some really distressed Merchant Camels, get ready for Mirage!(O by the way, I attached a map of Mirage I drew)

 Highlights of Mirage
1. The Level 80 tower is here, in The Dunes. It is called The Tomb of Isfet (That means Chaos in Ancient Egyptian). It works just like Waterworks and Briskbreeze tower.
2. The level 88 spell quest NPC's are here.
3. This is the next world in the Morganthe storyline and adds 10 more levels to the level cap.
Areas in Mirage
The Shining city of Purrsa-(This is a play on words of Parrsa, which was the capital of the ancient Persian Empire. Parrsa in Ancient Persian supposedly meant "the city of the Persians". I would like to think that Purrsa would mean "The city of the Purr-sians". Parrsa now is known as Persepolis, but Parrsa is what the Persians called it.) The Shining city of Purrsa is the capital of the Purr-sian empire, and the home of the great and terrible Sultan. It is beautifully built, and has sustained its purpose of protecting its inhabitants from the cruel and merciless desert. This is the "Commons" area for Mirage, and no Enemies are located inside this area. The city has a library, which sells all of the normal treasure cards, plus astral cards. The city also has an academy of Magic.

The Bazaar- This is the first area with actual enemies. This is an area on the outskirts of Purr-sepolis, a sandy clearing filled with tents and Merchant Camels, which have Merchandise extravagantly priced. This is the "Shopping District" area of Mirage, and the Player can buy gear here and get the crafting recipes for many things.There is also a regent vendor. The place also has Black-cloth-covered Cat enemy's called Desert Bandits and some Shadow Wraiths. They are both part of the Main story-line quests as well as some side quests.

The Dunes- This area is in the middle of the Desert and it is filled with Bandits. There is also a tower with a boss called Dariusss the Poisoner(This is a play on words of the Persian name, Darius) Dariusss is a Balance Snake boss with 20,000 health who does not cheat.

The Oasis- This area is a great lake surrounded by Palm trees. It is also the only surviving element of Mirage's former glory.On the map it is in the center of the world, right in the center of the desert. There is also a small Snake village here, which you help from Serpent cult members. There are 3 minor bosses here, all of them small Serpent Cult members with roughly 12,000 health each.

The Sunken Archives- This area is basically a library of sorts sunken underneath the sands. It is filled with books, sand, and Scarab Mercenary's, Shadow Wraiths, and Serpent Cult members. It is somewhat like a maze of bookshelves. There are 2 bosses here, one a Scarab beetle boss called Khepri the Conqueror( Khepri is the Ancient Egyptian sun god, which is supposed to have been represented by a Scarab beetle), and a Goliath named Goliath Ack'majk'an. Khepri is a Balance boss with 15,500 health and The Goliath is a Death boss with 16,000 health.

The Tomb of Cyrus of Purr-sia- . This is the Tomb of the first Sultan of the Purr-sian Empire, Cyrus.(Cyrus the Great was actually the founder of the real Persian Empire and was the first king of it.) It is said that the sacred Hunting Horn was buried with him. This would be the final dungeon where you would confront Morganthe. It looks like a sandy maze of hallways with small halls with mobs inside. You will find Morganthe near Cyrus' coffin and she will take the horn. You have learned from your travels in Mirage that the horn is a very magical relic that has immeasurable power when it is sounded. She manages to steal it and leaves you to fight some Desert Souls, which are basically Balance ghosts with 20,000 health each, and Dariusss

The Main Storyline- (This is just a note that not all the NPC names have been created yet)
The storyline begins when you arrive in Mirage and are requested by a Court Messenger to meet the Sultan. You meet with him and he welcomes you to Mirage, but also warns you of the rebellion. You agree to help and he sends you to the General of the Purr-sian army to train. You must fight the Purr-sian General and defeat him to prove your worth. After you defeat the General he tells you to go to The Bazaar and help the Merchant Camel's their from the frequent thefts by the Desert Bandits. You eventually help them and find information from the Bandits that the hideout of the Bandits and the Rebellion is in The Dunes. You go there and are asked by the Purr-sian soldiers to help them by collecting their stolen weapons from the Bandits their by defeating them. You later learn that the Leader of the Rebellion is a Snake named Dariusss the Poisoner. You go to his tower and fight him. He manages to escape and reveals to you that he is a servant of Morganthe. His abandonment of the area has dispersed the Rebellion, but when you tell the Sultan and the General this news of Dariusss, they say that you must go to the Oasis to investigate, as the Oasis is the Snake homelands. When you arrive there you find the Snake village there in ruins almost. When you ask the Village Chief what happened he explains that the village has been harassed and looted multiple times by the local Serpent Cult. You give this information to the General and the Sultan and they tell you to investigate on this Serpent Cult by defeating some Cult members and seeing if they have anything on them. You eventually find that some of their clothes are wet and believe that to to be a clue that the Cult member's Head Quarters are inside the Oasis lake.The Sultan tells you to infiltrate it so the Purr-sian army can stop the cult. You get a potion from the Village chief that transforms you into a Snake to infiltrate the Serpent HQ, and a potion to breath underwater. The Cult Headquarters is a Dungeon. You manage to get in untroubled and find that Dariusss is also the leader of the Serpent Cult. He is heavily painted and known as "The Gold Cobra" among the Cult members, but you recognize his trademark Hood markings. You hear him telling the whole cult that how Morganthe will help them and overthrow the Sultan. He then notices you and sets 4 Elite Serpent Cult members after you, Storm Snake mobs with 3000 health each. Dariusss escapes and so do you. You tell the General what you found and he says that when he sent some Soldiers there nothing was found except a Scarab amulet. This is the sign of the Scarab people, he says, who are the keepers of The Sunken Archives. Their loyalties are divided he says, so you must approach them with caution. You go to the Sunken archives and are immediately challenged by a group of Scarab Mercenary's with 2500 health each. You meet with a Scarab loyal to the Purr-sian empire and he tells you that the majority of the Scarab's have sided with Morganthe and Dariusss, who has brought all of his Rebels and Cult members with him. The Loyal Scarab tells you that the Evil Scarabs are lead by a Scarab named Khepri the Conqueror. Morganthe has come to Mirage to search for the Horn, and the Archives is where that information is sure to be. You have to find the information and take it to the Sultan before Morganthe and defeat Khepri and Dariusss. To do that you go around the Archives and search the books, which are in Archive rooms. You get to the last one on the list, and you find the information, but with Khepri with it! You battle it out with him and eventually win and find the information, but need a key for it. The key in question belongs to Goliath Ack'majk'an. You defeat him and unlock the information, which turns out that the Horn is in The tomb of Cyrus of Purr-sia's tomb. You tell the Sultan this information and he tells you you must defeat Morganthe before she get's the horn. You go to the tomb of Cyrus, the first Sultan of the Purr-sian empire, which is a dungeon, and search the tomb for the horn, fighting multiple mobs and minor bosses. Finally you find the Horn, but in the hands of Morganthe! She says she will give you one more chance to join her side, but you say no. She says that its a shame that someone of your power should be destroyed so young, and disappears and leaves you to fight 3 Desert Souls and Dariusss, but this time he has 30,000 health. You defeat them eventually and Dariusss says before dying that not you, Ambrose, or anybody can stop Morganthe now. You leave the dungeon and tell the Sultan the disturbing news. He is shaken, but glad that Dariusss will not trouble the empire any more. He tells you to convey this information to Merle Ambrose. When you tell Merle Ambrose this news, he says that dark times are approaching, but dismisses you back to your study's.

Important Side quests-
The Turtles(Prospector Zeke Quest)- First of all I want to say that Turtles was a band in the 60's according to Wiki Answers lol, but anyway, The quest is basically you finding Turtles across Mirage. They basically look like small stones with a head and four legs lol, nothing like the Housing Vendor turtles :P

The History of Mirage- This quest is given by the Librarian in the Royal Purr-sian Library in Purrsa. The main idea for this quest is for you to search around Mirage for bizarre Monolith-like structures that contain the History of Mirage. The Monoliths are always sticking out of the sand and are animated by magical pictures that fly out and tell the story. Here is the History of Mirage that is written on the Monoliths: "When the Grandfather Tree first created the Spiral, Mirage was a beautiful place, filled with jungles and beaches, almost like a paradise. But it did not stay that way. When the Elemental Titans fought over dominance for the Spiral, many worlds were destroyed during their many battles. But Mirage sustained, even through the destruction. It lost all of it's former glory, but it survived the catastrophic conflict. It became a world covered with sands, a desert that seemed almost endless. The Grandfather tree and the Grandmother Raven had lulled the Elemental Titans to sleep, but the destruction they had caused could not be repaired. The survivors in Mirage of the Titan War were few, but they were strong. They learned to survive in the desert, becoming nomads, roaming Mirage and living off the land. They also learned to become like the Desert, to have the ability to sustain life, and the ability to destroy it. The inhabitants of Mirage were divided into many tribes, their loyalties divided into their own species'. But when the Shadow Web attacked, the Tribes united to repel the foreign invasion. The Tribes united under a Cat named Cyrus to form the Purr-sian empire. The Purr-sian empire defeated the Shadow Web, but what was really important was that Mirage was united. Cyrus took up the crown of Mirage and was recognized as the Sultan of the Purr-sian Empire. Mirage came into a great time of peace and Harmony. But always, the sands whisper of Darkness....."

The Royal Purr-sian Institute of Magic- This is a quest where you meet all the Teachers at the Mirage magical institute. They are not like the Pigswick Academy teachers and are all of Purr-sian origin and teach the same schools as Ravenwood. You are asked by them to ask if they could examine the lesson plans at Ravenwood so they could improve on their teaching. You do this and as a thank you for helping them you get the spell "The Sands", which can either give you a Tower shield or put a Balance trap on you(Card picture is attached :D) and has a 100% accuracy and costs 0 pips. 


Level 88 spells+Pets( Pictures of the Spell cards are attached :D)
Balance- Balance students will be asked by Alhazred to come to his classroom and accept the quest "The Scale tips" to be able to aquire the spell Cosmic Balance. Cosmic Balance is a spell that has the ability to either heal the enemy or harm it. It attacks the enemy with 1000 damage and can heal the enemy with 1000 health. It has a 85% accuracy and costs 6 pips. The animation is of a Scale being tested. If it falls on the enemy side it will do 1000 damage. If it falls on your side it will heal the enemy. Balance Students will also be asked by Alhazred to accept the quest "Sunny day" to be able to aquire the pet Ra 


Fire- Fire students will be asked by Professor Falmea to come to her classroom and accept the quest "A little Red in the Face" to be able to aquire the spell Mars. It is not a Damage over time spell and destroys 2 blades. It deals 1100 damage and has an accuracy of 75%. It costs 10 pips. The animation is of a flaming warrior on a red landscape surrounded by arrows that have not hit him. He rises from his pose on one knee and points his sword at the enemy and lunges at him. Pyromancers will also be asked to accept the quest "King of the Sky" to receive a Fire Dragon pet.


Ice- Ice students will be asked to come to Lydia Greyrose's office to accept the quest "Its a little chilly" to be able to aquire the spell Frost Dragon. It does 900 damage and removes a shield and stuns. It has a 75% accuracy and costs 10 pips. The animation is of a White and Blue Dragon landing on a plain of ice. It breathes a Frosty mixture of Ice and snow on the enemy, claws the enemy, and then fly's away. Ice Wizards will also be asked to accept the quest "A Horse of Snow" to be able to aquire the Snow Angel pet


Storm- Storm Wizards will be asked to come to Halston Baelstrom's class to accept the quest "Above the Storm Clouds" to be able to aquire the spell Thunderbird. This spell has the possibility to do 1300 damage to the enemy. It has a 70% accuracy and costs 10 pips. The animation is of a over-large Hawk crackling with electricity but still looking like a Hawk. It turns into a bolt of lightning and dives at the target. Diviners can also accept the quest "Not just an Eel" to be able to aquire the Leviathan pet.


Death- Necromancers will be asked to come to Dworgyn to accept the quest "The Three" to be able to aquire the spell Valkyries. This spell does not steal health. It does 1000 damage and has an 80% accuracy. It costs 10 pips. The animation is of 3 woman wearing armour riding horseback and drawing their swords. They charge you as one and then disappear. Death wizards can also get the quest "A Person's a person..." to be able to aquire the Dr.Von's Monster pet.


Myth- Conjurers will be asked by Cyrus Drake to accept the quest "What a Conundrum" to aquire the spell Griffon. This spell does 900 damage and gives a 35% weakness to the enemy. It costs 10 pips and has an accuracy of 75%. The Animation is of a Griffon screeching and landing on a rocky ledge. It glares at the enemy for a few seconds and then leaps into the air to then claw at the Enemy. Myth Wizards can also accept the quest "A Rocky Relationship" to be able to aquire the Talos pet


.Life- Life students will be asked by Moolinda Wu to accept the quest "Spirit of Life" to aquire the spell Life Force. This spell does 1000 damage and puts a dispel death spell on the enemy. It costs 10 pips and has an accuracy of 80%. The animation is of a Glowing blue orb come out of the caster and smash into the enemy. Life wizards can also accept the quest "Part Horse, All Warrior" to be able to aquire the Centaur pet. 


Dropped Pets-
Scorpion- This is a pet that looks almost exactly like the spell . It gives a Locust swarm spell at baby and is dropped from Sssyrus in The Dunes. It is a Balance pet. It scuttles like a spider pet when walking and when underwater it slightly floats and moves around using its tail. When Idle it strikes the air with its sting. It dances by bobbing its head this way and that way and twirling around its tail Gear Ideas